![]() ![]() In fact, iC6 has more options than most microfilmmakers may want to use. Indoor and outdoor-environments are easily made Depth of Optionsįrankly, the depth of options in iC6 is awesome and practically overwhelming for this price point of software. To improve ease of use, Reallusion has included a massive collection of texture, motion and content presets that easily reduce workload by converting animation chores to drag-and-drop changes. Feet automatically collide with the floor, joints bend believably, click and zoom timeline controls make animation refinement a snap. Most impressive is the ease of character manipulation within a scene. When building scenes, onscreen gizmos never leave you wondering how to pose characters or position lights. The interface is customizable and uses imagery and dials/sliders for a majority of the interactions users have with content such as positioning, scaling etc. Whoever is in charge of the software user experience at Reallusion deserves an award. In fact, it’s a pleasure to use and the animation is very fluid. To be concise and short, iC6 is super easy to use. So, my comments regarding the use of iC6 is based upon a pro-grade software work flow. I typically use C4D, Vue and Lightwave for my TV or movie footage engagements – sometimes with a little Poser thrown in for human content. Using iClone 6 (hereafter, “iC6”) in it’s most robust ability will get you full production, albeit with a somewhat too perfect– or “uncanny valley”–look, but a look that is common to a wide range of video games and Machinima endeavors.Ĭamera controls with -mini-preview Ease of Use Using iClone 6 in it’s most humble fashion would get you some amazing pre-visualization images and footage – the kind of stuff that helps you think through scene building or attract investors to the project. ( Toy Story 3 was nominated for “Best Picture” in 2011 and there are some critics who believe Pixar’s Inside Out might actually win it this next year.)Įnter iClone 6, a consumer priced software with some forward looking, professional aspirations. But with the advent of 3D video games and with ever increasing quality, I’ve heard it argued that some of the most compelling stories are now being shown as complete digital characterizations. ![]() Traditional (ie “real people”) movies are not going away any time soon. ![]() Description: CG character animation, creation and previzĬinematic story telling is in a very strange but interesting place. ![]()
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